Hi, I’m Pragya, designing systems that make complexity feel simple.

About me

I trained as an architect, which means I spent years thinking about how people move through spaces—where they pause, where they get lost, what makes a room feel intuitive. Turns out, the same questions apply to software.

I've been designing products for industries where getting the interface wrong isn't just annoying, it's costly: oil & gas operations, proptech platforms, complex B2B tools. I love the puzzle of making something tangled feel simple.

When I'm not shipping product, I'm leading IxDA Houston, mentoring designers on ADPList, judging hackathons, occasionally speaking on panels. I also write—most recently exploring whether designers should code in a piece for Hackernoon.

Based in Houston, TX

Based in Houston, TX

Based in Houston, TX

I like giving back to the design community

Pragya is super motivating and understanding. I met her for a portfolio review and her suggestions were on point - a lot of them required me to make small changes that result in big impact.

Shruti Chhajed

Mentee

IxDA Houston President

Leading the Houston chapter of IxDA

Leading the programing initiatives of Houston IxDA

Design Mentor at ADPList

Recognized as a Top 1% mentor design mentor globally

Panel Speaker

Joined a panel discussion led by UXPA Houston on design careers

Hackathon Judge

Invited to be a judge at world's largest UX Hackathon - Protothon 2024 and 2025

My Design Principles

Systems Over Screens

Interfaces don't exist in isolation. Every design decision ripples through user workflows, technical constraints, and business operations. I think in connections, not just components.

Systems Over Screens

Interfaces don't exist in isolation. Every design decision ripples through user workflows, technical constraints, and business operations. I think in connections, not just components.

Systems Over Screens

Interfaces don't exist in isolation. Every design decision ripples through user workflows, technical constraints, and business operations. I think in connections, not just components.

Design is 80% Communication

The best solution means nothing if you can't bring others along. Facilitation, storytelling, and stakeholder alignment come first—pixels come later.

Design is 80% Communication

The best solution means nothing if you can't bring others along. Facilitation, storytelling, and stakeholder alignment come first—pixels come later.

Design is 80% Communication

The best solution means nothing if you can't bring others along. Facilitation, storytelling, and stakeholder alignment come first—pixels come later.

Constraints Are Creative Fuel

Tight timelines, legacy systems, tricky stakeholder dynamics—I've come to appreciate them. Constraints force clarity. Some of my most useful work has come from having less room to maneuver, not more.

Constraints Are Creative Fuel

Tight timelines, legacy systems, tricky stakeholder dynamics—I've come to appreciate them. Constraints force clarity. Some of my most useful work has come from having less room to maneuver, not more.

Constraints Are Creative Fuel

Tight timelines, legacy systems, tricky stakeholder dynamics—I've come to appreciate them. Constraints force clarity. Some of my most useful work has come from having less room to maneuver, not more.

Advocate for the Quiet User

The loudest stakeholders aren't always right. I design for the people who won't speak up in a meeting but will struggle silently with a bad flow.

Advocate for the Quiet User

The loudest stakeholders aren't always right. I design for the people who won't speak up in a meeting but will struggle silently with a bad flow.

Advocate for the Quiet User

The loudest stakeholders aren't always right. I design for the people who won't speak up in a meeting but will struggle silently with a bad flow.

Life outside work